{
	name	"Global Illumination"
	file
	{
		fNam	"Ray Tracing.car"
		dNam	"Demo: Ray Tracer"
		comm	"A simple scene rendered with the ray tracer. Compare with Demo: Global Illumination and Demo: Sky Dome to see the difference in the renderers quality."
		demo	0
	}
	file
	{
		fNam	"Global Illumination.car"
		dNam	"Demo: Global Illumination"
		comm	"A simple scene rendered with global illumination. Compare with Demo: Ray Tracer and Demo: Sky Dome to see the difference in the renderers quality."
		demo	0
	}
	file
	{
		fNam	"GI and Sky Dome.car"
		dNam	"Demo: Sky Dome"
		comm	"A simple scene rendered with global illumination and sky dome. Compare with Demo: Global Illumination and Demo: Ray Tracer to see the difference in the renderers quality."
		demo	0
	}
	file
	{
		fNam	"Wave Caustics.car"
		dNam	"Waves and Caustic"
		comm	"A water surface animation displaying realistic caustics effects."
		demo	0
	}
	file
	{
		fNam	"Caustic.car"
		dNam	"Caustic"
		comm	"A scene that demonstrates the effects of caustics."
		demo	0
	}
	file
	{
		fNam	"Cornet HDRI A.car"
		dNam	"Cornet HDRI"
		comm	"This scene contains no light source! The light is generated by an HDR map. The high quality HDRI file used in this scene is provided by Dosch Design (www.doschdesign.com). Browse the Content CD to find more HDRI files."
		demo	0
	}
	file
	{
		fNam	"Cornet HDRI B.car"
		dNam	"Cornet HDRI"
		comm	"This scene contains no light source! The light is generated by an HDR map. The high quality HDRI file used in this scene is provided by Sachform Technology (www.sachform.de). Browse the Content CD to find more HDRI files."
		demo	0
	}
	file
	{
		fNam	"realistic_sky.car"
		dNam	"Realistic Sky"
		comm	"This scene simulate a realistic sky lighting"
		demo	0
	}
	file
	{
		fNam	"sunset_skylight_GI.car"
		dNam	"Sunset Skylight"
		comm	"Scene that uses skylight to simulate sunset lighting"
		demo	0
	}
	file
	{
		fNam	"basic_ambiant_occlusion.car"
		dNam	"Ambient Occlusion"
		comm	"This scene use ambient occlusion for a fast rendering with a complex lighting"
		demo	0
	}
	file
	{
		fNam	"basic_skylight_GI.car"
		dNam	"Skylight"
		comm	"This scene use a skylight"
		demo	0
	}
}
